That won’t always be the case, but it’s there. And what do you know, those missions can be dynamic as heck, as you first beat the active enemy forces – by entrapping and slowly strangling armored and motorized troops – and then start inexorably rolling over their defenses. So you may be the one without massive reserves, forced to both contain the German forces, push them back, and then advance over the massive tracts of land. Moscow was safe, yes, but your troops were worn and tired. Remember, Stalin – the person that most Soviet military (and civil) failures tend to lead back to – ordered counter attacks as soon as Moscow was safe. Of course, not all missions will be the same and you won’t always be treated to enough reserves to blunt armored assaults by simply having too many divisions for their action point allowance. There was a lot of reconstituting happening back in 1941-1942 That’s why the mandatory objectives in Unity of Command 2: Moscow 41 are usually the ones you already hold – don’t lose them! Taking anything extra is a sweet bonus. Now, you have to defend as well as attack, and the enemy may have goals other than the AIs usual obsession to cut off your supply. ![]() Previously, you were always undoubtedly on the attack, always dictating the tempo, rarely suffering from enemy action. It also does well to model a different kind of fighting than you’re used to. Holy shit, Unity of Command 2: Moscow 41 realistically models the vicious cycle of real-life poverty! Just a giant middle finger to Company of Heroes 2 That naturally lead to a scarcity of points, which lead to fewer purchases, which lead to fewer optional objectives, which lead to scarcity of points… I barely ever achieved the optional objectives. Maybe it’s the inherent difficulty of the U nity of Command 2: Moscow 41 campaign, or maybe it’s the effect of me playing on Classic difficulty instead of my usual Normal. Which is a bit inconvenient, since I had to make do without. You need those specialists, those cards, and those front powers. However, that’s hilariously the worst tactic, since a German unit entrenched in favorable terrain will easily eat five attacks without flinching. If your heart longs to carry out the divisional equivalent of waves upon waves of troops dashing themselves on an MG emplacement, you’ll have men to do that. What you will have, and plenty of, are reserves – and basically no units that carry over between missions. Oh hey, a unit with some persisten- wait, is it just a green infantry division? Those are vital, since you won’t even get the CAS strikes you were used to when commanding the Nazi hordes. This is what will eat your early points allowance – and specialists will eat what’s left. Turns out, gutting your officer corps before a war is badīut that’s not all! You’ll be commanding many diverse fronts during the Unity of Command 2: Moscow 41 campaign – many diverse fronts that don’t start with the ability to carry out suppressive attacks. The best you can do to stiffen your assaults is to use your the rare Guard units and add specialists ranging from NKVD to actual good tanks (T-34/76s and KV-1s) to the new 203mm guns. Your tanks aren’t that impressive either – this isn’t the Spanish Civil War, T-26s aren’t enough. Your infantry divisions are weaker than the enemy equivalent. In Unity of Command 2: Moscow 41, you’re commanding soldiers closer to the loser Nazi wannabees in quality.Ī lot of work goes to represent the affects of purges, smaller divisions, lack of materiel, and losses in Barbarossa. Compared to the striking power of your German troops, they were almost a burden, best used for holding the line, not attacking. ![]() In the previous DLCs, the worst units came from Italy and Axis minors. Invaded Russia? Rookie mistake “I see you alone… And a lot of Russians… Jesus, that’s a lot of Russians…”īut for the Unity of Command 2 player, it’s time to fight the war in the way they’re totally not used to. More than that, the defenses had been well-organized and reserves that Oberkommando believed did not exist have been brought in. By the time the ragged Panzer formations and tired infantry see the domes of Moscow, cold has set in. The Nazi blitz into Soviet Union saw major victories, but even major victories have their cost in men and materiel. Unity of Command 2: Moscow 41 DLC actually puts you in command of the Soviet forces that will stretch that attack to the breaking point – and then break it. Barbarossa was particularly good about showing how spread out and worn down the German forces became when faced with Soviet resistance and vast distances they needed to cover. They did quite a good job of portraying them as the real fights they were, and not just cakewalks as popularly imagined. Up until this point, the DLCs for Unity of Command 2 focused on the German victories in early World War 2.
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